package cate.game.client.msg.id;

import cate.game.client.msg.MsgConfig;

public class MsgIdGuild {
    //公会为个体的操作
    public static final MsgConfig CREATE_GUILD_REQ = new MsgConfig(MsgIdA.GUILD, 1, "创建公会 の 请求");
    public static final MsgConfig DISBAND_GUILD_REQ = new MsgConfig(MsgIdA.GUILD, 2, "解散公会 の 请求");
    public static final MsgConfig GUILD_DETAIL_REQ = new MsgConfig(MsgIdA.GUILD, 3, "公会详情 の 请求");
    public static final MsgConfig GUILD_DETAIL_RESP = new MsgConfig(MsgIdA.GUILD, 4, "公会详情 の 返回");
    public static final MsgConfig GUILD_LIST_REQ = new MsgConfig(MsgIdA.GUILD, 5, "公会列表 の 请求");
    public static final MsgConfig GUILD_LIST_RESP = new MsgConfig(MsgIdA.GUILD, 6, "公会列表 の 返回");
    public static final MsgConfig GUILD_RECORD_REQ = new MsgConfig(MsgIdA.GUILD, 7, "我的公会成员行为记录数据 の 请求");
    public static final MsgConfig GUILD_RECORD_RESP = new MsgConfig(MsgIdA.GUILD, 8, "我的公会成员行为记录数据 の 返回");
    public static final MsgConfig GUILD_VIEW_DETAIL_REQ = new MsgConfig(MsgIdA.GUILD, 9, "某个公会详情数据 の 请求");
    public static final MsgConfig GUILD_VIEW_DETAIL_RESP = new MsgConfig(MsgIdA.GUILD, 10, "某个公会详情数据 の 返回");


    //basic : 公会基础信息的修改
    public static final MsgConfig GUILD_BASIC_DATA_RESP = new MsgConfig(MsgIdA.GUILD, 100, "公会基础数据 の 返回");
    public static final MsgConfig RESET_AUTHENTICATION_REQ = new MsgConfig(MsgIdA.GUILD, 101, "重置入会申请条件 の 请求");
    public static final MsgConfig RESET_BANNER_REQ = new MsgConfig(MsgIdA.GUILD, 102, "重置旗帜属性 の 请求");
    public static final MsgConfig RESET_NAME_REQ = new MsgConfig(MsgIdA.GUILD, 103, "重置公会名称 の 请求");
    public static final MsgConfig RESET_DECLARATION_REQ = new MsgConfig(MsgIdA.GUILD, 104, "重置公会宣言 の 请求");


    //申请 招募
    public static final MsgConfig GUILD_RECRUIT_REQ = new MsgConfig(MsgIdA.GUILD, 200, "公会发布招募 の 请求");
    public static final MsgConfig GUILD_RECRUIT_RESP = new MsgConfig(MsgIdA.GUILD, 201, "公会发布招募 の 返回");
    public static final MsgConfig GUILD_APPLY_LIST_REQ = new MsgConfig(MsgIdA.GUILD, 202, "公会申请列表 の 请求");
    public static final MsgConfig GUILD_APPLY_LIST_RESP = new MsgConfig(MsgIdA.GUILD, 203, "公会申请列表 の 返回");
    public static final MsgConfig GUILD_CLEAR_APPLY_REQ = new MsgConfig(MsgIdA.GUILD, 204, "公会清空申请列表 の 请求");
    public static final MsgConfig MY_GUILD_APPLY_REQ = new MsgConfig(MsgIdA.GUILD, 205, "我的公会申请列表 の 请求");
    public static final MsgConfig MY_GUILD_APPLY_RESP = new MsgConfig(MsgIdA.GUILD, 206, "我的公会申请列表 の 返回");
    public static final MsgConfig GUILD_JOIN_REQ = new MsgConfig(MsgIdA.GUILD, 207, "我申请公会 の 请求");
    public static final MsgConfig GUILD_HANDLE_JOIN_REQ = new MsgConfig(MsgIdA.GUILD, 208, "处理公会申请 の 请求");
    public static final MsgConfig GUILD_FAST_JOIN_REQ = new MsgConfig(MsgIdA.GUILD, 209, "快速加入公会 の 请求");


    //member
    public static final MsgConfig GUILD_MEMBERS_REQ = new MsgConfig(MsgIdA.GUILD, 300, "公会成员列表 の 请求");
    public static final MsgConfig GUILD_MEMBERS_RESP = new MsgConfig(MsgIdA.GUILD, 301, "公会成员列表 の 返回");
    public static final MsgConfig GUILD_KICK_OUT_REQ = new MsgConfig(MsgIdA.GUILD, 302, "公会踢出成员 の 请求");
    public static final MsgConfig GUILD_IMPEACH_REQ = new MsgConfig(MsgIdA.GUILD, 303, "弹劾会长 の 请求");
    public static final MsgConfig GUILD_APPOINT_PRESIDENT_REQ = new MsgConfig(MsgIdA.GUILD, 304, "转交会长 の 请求");
    public static final MsgConfig DISMISS_VICE_PRESIDENT_REQ = new MsgConfig(MsgIdA.GUILD, 305, "罢免副会长 の 请求");
    public static final MsgConfig GUILD_APPOINT_VICE_PRESIDENT_REQ = new MsgConfig(MsgIdA.GUILD, 306, "任命副会长 の 请求");
    public static final MsgConfig EXIT_GUILD_REQ = new MsgConfig(MsgIdA.GUILD, 307, "退出公会 の 请求");
    public static final MsgConfig GUILD_APPOINT_PRESBYTER_REQ = new MsgConfig(MsgIdA.GUILD, 308, "任命长老 の 请求");
    public static final MsgConfig GUILD_DISMISS_PRESBYTER_REQ = new MsgConfig(MsgIdA.GUILD, 309, "罢免长老 の 请求");
    public static final MsgConfig GUILD_MEMBER_LOG_RESP = new MsgConfig(MsgIdA.GUILD, 310, "公会成员管理日志 の 返回");


    //建设 捐献
    public static final MsgConfig GUILD_BUILD_INFO_REQ = new MsgConfig(MsgIdA.GUILD, 400, "公会建设信息 の 请求");
    public static final MsgConfig GUILD_DONATE_INFO_RESP = new MsgConfig(MsgIdA.GUILD, 401, "公会捐献信息 の 返回");
    public static final MsgConfig MY_GUILD_DONATE_INFO_RESP = new MsgConfig(MsgIdA.GUILD, 402, "我的公会捐献信息 の 返回");
    public static final MsgConfig GUILD_DONATE_REQ = new MsgConfig(MsgIdA.GUILD, 403, "在公会内捐献 の 请求");
    public static final MsgConfig GUILD_DONATE_BOX_REQ = new MsgConfig(MsgIdA.GUILD, 404, "开启公会活跃宝箱 の 请求");
    public static final MsgConfig GUILD_DONATE_LOG_RESP = new MsgConfig(MsgIdA.GUILD, 405, "公会捐献日志 の 请求");
    public static final MsgConfig GUILD_BUILD_INFO_RESP = new MsgConfig(MsgIdA.GUILD, 406, "公会建设信息 の 返回");

    //排行
    public static final MsgConfig GUILD_RANK_REQ = new MsgConfig(MsgIdA.GUILD, 500, "公会排名信息 の 请求");
    public static final MsgConfig GUILD_RANK_RESP = new MsgConfig(MsgIdA.GUILD, 501, "公会排名信息 の 返回");


    //内政
    public static final MsgConfig GUILD_ACCEPT_TASK_REQ = new MsgConfig(MsgIdA.GUILD, 601, "我的公会内政接受任务的 の 请求");
    public static final MsgConfig GUILD_ACCEPT_TASK_RESP = new MsgConfig(MsgIdA.GUILD, 602, "我的公会内政接受任务的 の 返回");
    public static final MsgConfig GUILD_GET_ALL_REWARD_RESP = new MsgConfig(MsgIdA.GUILD, 604, "我的公会内政领取全部任务奖励的 の 返回");
    public static final MsgConfig GUILD_GET_ALL_REWARD_REQ = new MsgConfig(MsgIdA.GUILD, 603, "我的公会内政领取全部任务奖励的 の 请求");
    public static final MsgConfig MY_AFFAIR_TASK_RESP = new MsgConfig(MsgIdA.GUILD, 605, "我的公会内政任务 の 请求");
    public static final MsgConfig MY_AFFAIR_TASK_REQ = new MsgConfig(MsgIdA.GUILD, 606, "我的公会内政任务 の 返回");
    public static final MsgConfig MY_AFFAIR_REFRESH_REQ = new MsgConfig(MsgIdA.GUILD, 607, "刷新我的公会内政任务 の 请求");
    public static final MsgConfig MY_AFFAIR_REFRESH_RESP = new MsgConfig(MsgIdA.GUILD, 608, "刷新我的公会内政任务 の 返回");
    public static final MsgConfig GUILD_GET_ONE_REWARD_REQ = new MsgConfig(MsgIdA.GUILD, 609, "我的公会内政领取当前一条任务奖励的 の 请求");
    public static final MsgConfig GUILD_GET_ONE_REWARD_RESP = new MsgConfig(MsgIdA.GUILD, 610, "我的公会内政领取当前一条任务奖励的 の 返回");
    public static final MsgConfig GUILD_AFFAIR_UP_GRADE_REQ = new MsgConfig(MsgIdA.GUILD, 611, "我的公会内政升级 の 请求");
    public static final MsgConfig GUILD_AFFAIR_UP_GRADE_RESP = new MsgConfig(MsgIdA.GUILD, 612, "我的公会内政升级 の 返回");

    //红包
    public static final MsgConfig DRAW_ENVELOPE_REQ = new MsgConfig(MsgIdA.GUILD, 700, "抢红包 の 请求");
    public static final MsgConfig DRAW_ENVELOPE_RESP = new MsgConfig(MsgIdA.GUILD, 701, "抢红包 の 返回");
    public static final MsgConfig GUILD_RED_ENVELOPE_REQ = new MsgConfig(MsgIdA.GUILD, 702, "公会红包信息 の 返回");
    public static final MsgConfig GUILD_RED_ENVELOPE_RESP = new MsgConfig(MsgIdA.GUILD, 703, "公会红包信息 の 返回");
    public static final MsgConfig GIVE_RED_ENVELOPE_REQ = new MsgConfig(MsgIdA.GUILD, 704, "发红包的请求");
    public static final MsgConfig GIVE_BENEFIT_RED_ENVELOPE_REQ = new MsgConfig(MsgIdA.GUILD, 705, "发福利红包的请求");
    public static final MsgConfig MY_GUILD_ENVELOPE_RESP = new MsgConfig(MsgIdA.GUILD, 706, "我的公会红包数据 の 返回");
    public static final MsgConfig MY_GUILD_ENVELOPE_REQ = new MsgConfig(MsgIdA.GUILD, 707, "我的公会红包数据 の 请求");

    //个人数据：
    public static final MsgConfig MY_GUILD_DATA_RESP = new MsgConfig(MsgIdA.GUILD, 800, "我的公会数据 の 返回");
    public static final MsgConfig MY_GUILD_ACTIVE_RESP = new MsgConfig(MsgIdA.GUILD, 801, "我的公会活跃数据 の 返回");
    public static final MsgConfig GUILD_PERFORMANCE_RESP = new MsgConfig(MsgIdA.GUILD, 802, "公会我的表现 の 返回");

    //boss
    public static final MsgConfig BOSS_BUFF_BUY_REQ = new MsgConfig(MsgIdA.GUILD, 900, "公会boss之buff购买 の 请求");
    public static final MsgConfig BOSS_BUFF_BUY_RESP = new MsgConfig(MsgIdA.GUILD, 901, "公会boss之buff购买 の 返回");
    public static final MsgConfig BOSS_DATA_REQ = new MsgConfig(MsgIdA.GUILD, 902, "公会boss的数据 の 请求");
    public static final MsgConfig BOSS_DATA_RESP = new MsgConfig(MsgIdA.GUILD, 903, "公会boss的数据 の 返回");
    public static final MsgConfig BOSS_RANK_REQ = new MsgConfig(MsgIdA.GUILD, 904, "公会boss的排行榜 の 请求");
    public static final MsgConfig BOSS_RANK_RESP = new MsgConfig(MsgIdA.GUILD, 905, "公会boss的排行榜 の 返回");
    /**
     * farm GuildBoss
     */
    public static final MsgConfig GUILD_BOSS_CHALLENGE_REQ = new MsgConfig(MsgIdA.GUILD, 906, "公会BOSS关卡挑战(或扫荡) の 请求");
    public static final MsgConfig guild_Boss_challenge_result_resp = new MsgConfig(MsgIdA.GUILD, 907, "公会BOSS关卡de战斗结果 の 返回");
    public static final MsgConfig GUILD_BOSS_HORN_REQ = new MsgConfig(MsgIdA.GUILD, 908, "公会BOSS吹响集结号角 の 请求");
    public static final MsgConfig GUILD_BOSS_DATA_RESP = new MsgConfig(MsgIdA.GUILD, 909, "我的公会BOSS数据 の 返回");
    //商店
    public static final MsgConfig GUILD_REFRESH_MALL_RESP = new MsgConfig(MsgIdA.GUILD, 1000, "单个公会商店数据刷新 の 返回");
    public static final MsgConfig GUILD_MY_MALL_DATA_RESP = new MsgConfig(MsgIdA.GUILD, 1001, "我的公会商店全部数据 の 返回");
    public static final MsgConfig GUILD_SINGLE_LOG_RESP = new MsgConfig(MsgIdA.GUILD, 1002, "我的公会日志数据 の 返回");
    public static final MsgConfig BUY_ITEMS_REQ = new MsgConfig(MsgIdA.GUILD, 1003, "我的公会商店购买物品 の 请求");

    public static final MsgConfig TALENT_REQ = new MsgConfig(MsgIdA.GUILD, 1101, "我的天赋详情数据 の 请求");
    public static final MsgConfig TALENT_RESP = new MsgConfig(MsgIdA.GUILD, 1202, "我的天赋详情数据 の 返回");
    public static final MsgConfig TALENT_UPGRADE_REQ = new MsgConfig(MsgIdA.GUILD, 1103, "我的天赋升级 の 请求");
    public static final MsgConfig TALENT_BACK_REQ = new MsgConfig(MsgIdA.GUILD, 1104, "我的天赋回退 の 请求");
    public static final MsgConfig HERO_TALENT_BOX_OPEN_REQ = new MsgConfig(MsgIdA.GUILD, 1105, "英雄天赋开启栏位 の 请求");
    public static final MsgConfig HERO_TALENT_ON_REQ = new MsgConfig(MsgIdA.GUILD, 1106, "英雄天赋装配 の 请求");
    public static final MsgConfig HERO_TALENT_OFF_REQ = new MsgConfig(MsgIdA.GUILD, 1107, "英雄天赋卸下 の 请求");
    public static final MsgConfig TALENT_UNLOCK_REQ = new MsgConfig(MsgIdA.GUILD, 1108, "我的天赋解锁 の 请求");
    public static final MsgConfig TALENT_CHANGE_RESP = new MsgConfig(MsgIdA.GUILD, 1109, "我的天赋升级或回退更新 の 返回");
    public static final MsgConfig HERO_TALENT_CHANGE_RESP = new MsgConfig(MsgIdA.GUILD, 1110, "英雄天赋更新 の 返回");
    public static final MsgConfig HERO_TALENT_BOX_OPEN_RESP = new MsgConfig(MsgIdA.GUILD, 1111, "英雄栏位开启 の 返回");

    //技能
    public static final MsgConfig GUILD_UPGRADE_SKILL_REQ = new MsgConfig(MsgIdA.GUILD, 1200, "公会技能升级 の 请求");
    public static final MsgConfig GUILD_UPGRADE_SKILL_RESP = new MsgConfig(MsgIdA.GUILD, 1201, "公会技能升级 の 返回");
    public static final MsgConfig GUILD_BACK_SKILL_REQ = new MsgConfig(MsgIdA.GUILD, 1202, "公会技能回退 の 请求");
    public static final MsgConfig GUILD_SKILL_DATA_RESP = new MsgConfig(MsgIdA.GUILD, 1203, "公会技能数据 の 返回");


    //宝库
    public static final MsgConfig PUT_TREASURE_IN_REQ = new MsgConfig(MsgIdA.GUILD, 1300, "公会放入宝库 の 请求");
    public static final MsgConfig PULL_TREASURE_REQ = new MsgConfig(MsgIdA.GUILD, 1301, "公会取出宝库 の 请求");
    public static final MsgConfig GUILD_TREASURE_HOUSE_RESP = new MsgConfig(MsgIdA.GUILD, 1302, "公会宝库信息 の 返回");
    public static final MsgConfig GUILD_TREASURE_LOG_RESP = new MsgConfig(MsgIdA.GUILD, 1303, "公会宝库日志 の 返回");
    public static final MsgConfig GUILD_TREASURE_ITEM_RESP = new MsgConfig(MsgIdA.GUILD, 1304, "公会宝库单个物品信息 の 返回");

    //公会活跃
    public static final MsgConfig ACTIVE_RESP = new MsgConfig(MsgIdA.GUILD, 1400, "公会活跃度信息 の 返回");

    public static final MsgConfig GUILD_FAIRY_INFO_RESP = new MsgConfig(MsgIdA.GUILD, 1500, "公会秘境信息 返回");
    public static final MsgConfig GUILD_FAIRY_START_BOSS_REQ = new MsgConfig(MsgIdA.GUILD, 1501, "公会秘境开启BOSS 请求");
    public static final MsgConfig GUILD_FAIRY_CHALLENGE_REQ = new MsgConfig(MsgIdA.GUILD, 1502, "公会秘境挑战 请求");
    public static final MsgConfig GUILD_FAIRY_CHALLENGE_RESP = new MsgConfig(MsgIdA.GUILD, 1503, "公会秘境挑战 返回");
}
